Diana lol rework

Time slowed for Leona. She saw the pulsing glow of each enemy’s heart and heard the thunderous drum-beat of their blood. To her, their bodies were hazed with the red fires of battle-lust. Dragon-helm leapt forward, his sword hammering Leona’s shield like a stone titan’s fist. The impact was ferocious, buckling the metal and driving her back a full yard. The Ra-Horak stepped back with her, keeping the shieldwall unbroken. Leona’s shield blazed with light and Dragon-helm’s mantle of fur smoldered in its furnace heat. His eyes widened in surprise as he hauled his enormous sword back for another strike.

Champion: Diana

Base States:

Health: 440 (+95)
HP regen: 4 (+)
Mana: 260 (+50)
Mana regen: 8 (+)
Attack Range: 150
Movement Speed : 445
Attack Dmg : 50 (+3)
Attack Speed : (+3%)
Armor : 16 (+)
Magic Resist : 30 (+)


Moonsilver Blade(Passive):

Diana Basic attacks deal bonus 10% AP magic Damage
every third basic attack gains +50 attackrange and Cleaves nearby Enemies for 10/15/20/25/30/40/50/60/70/80/95/110/125/140/160/180/200/225(+55% AP)
Healing Diana for 20% of dmg dealt to enemies afflicted with Moonlight

Crescent Strike(Q)

Range:850 Cd:9/8/7/6/5 Mana Cost: 50 Cast time: Seconds

ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage of: 55/80/105/130/155 (+50% AP) Enemies Struck by the circular Edge of Crescent Strike will take additional magic Damage of 20/30/40/50/60 (+25% AP),Enemies Struck by Crescent Strike are afflicted with Moonlight revealing them for 3 seconds


Pale Cascade(W):

Range: 250 Cd: 10 Mana Cost: 75 Cast time: 0 Seconds

Diana gains a temporary shield for 5 seconds that absorbs incoming damage of:
50/65/80/95/110 (+ 30% AP, 10% of Armor & Magic resist)and creates spheres that orbit her for up to 5 seconds. Dealing 20/30/40/50/60 (+ 20% AP)per second
if the Shield Deals dmg to a Marked enemy its duration is refreshed and the shield is reapplied
(the shield stacks with itself)

Moonfall(E)

Range: 250 Cd 23/21/19/17/15 Mana Cost: 60 cast time: Seconds

Diana Knock Back all nearby Enemies, Targets struck with Moonlight are Drawn in and Slowed for 35%/40%/45%/50%/55% for 2 seconds instead and have Moonlight refreshed

Lunar Rush(R)

Range:850 Cd:25/20/15 Mana Cost: 75

Diana will Ready a Cleave as soon as she hits a Target with Lunar Rush regardless of MoonsilverBlade stacks
Diana Instantly Dashes behind a Target Enemy Dealing 110/165/220 (+ 60% AP)Magic Damage, if Diana Target an Enemy Struck with Moonlight Diana Consume all Moonlight Debuffs gaining 30/35/40 and dealing additional Magic Damage of 50/75/100 (+30% AP) to all Enemies Struck with Moonlight

Passive: Diana Gain 20%/25%/30% Attackspeed
each Cleave agaisnt Targets Effected by Moonlight will reduce Lunar rush Cd by 5 seconds


Tell me what u think

Whether or not Rek'Sai and Heimerdinger are great points of comparison is up for debate, however. Rek' sai may well be the worst mini-rework that Riot has ever done, as her win rate has done nothing but plummet since her release, and most pros consider her one of the worst junglers in the game now. On the flip side, half the community seems adamant that the Heimerdinger rework actually broke the champion, he just isn't played often enough for anyone to have noticed. Fans of Diana knows what happens when she becomes even slightly overpowered. She gets nerfed. Brutally and mercilessly. We've all been down that road before, and I, for one, hope that the inevitable Diana rework manages to put her at a more appropriate power level -- though it's admittedly hard to point out a rework in the last two years that's managed that. Hopefully, Diana can be the exception to that rule.

Diana lol rework

diana lol rework

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